Design thinking
Designs solutions by first researching the user need and then sketching, testing and improving, an approach known as design thinking.
How hrmforce measures this
- Assessment method
- Work sample test · rho 0.33 (SD 0.09)
- hrmforce instrument
- Work sample test, Portfolio
- Competency (50-framework)
- Innovative capacity
- Trainability
- high
- Demand outlook 2026 to 2030
- rising
The candidate performs a representative work sample under standardised conditions.
Behavioural anchors
| Level | Behaviour at this level |
|---|---|
| N1 Guided | Puts a sketch or trial version to a user and processes the remarks into a next version. works under supervision and follows instruction · routine, one variable at a time · own task |
| N3 Proficient | Goes through the steps of need research, prototype and test with the team and adjusts the design on user responses. sets own approach and seeks input proactively · several variables, some ambiguity · own team or process |
| N5 Leading | Introduces the design approach as the standard within the organisation, trains others in it and decides on the design principles. sets the standard and the policy · strategic, under high uncertainty · organisation, value chain or profession |
N2 and N4 are deliberately not anchored. Raters place them between the anchors, following the O*NET convention.
Underlying skills
These skills inherit the assessment route and the behavioural anchors of this construct.
| T | Skill | Definition | Demand outlook 2026 to 2030 |
|---|---|---|---|
| V | Conducting user research User research · Discovery research | Researches through interviews and observation what users really need before a solution is devised. | rising |
| V | Creating personas Personas · User profiles | Describes typical users with their goals, context and obstacles as a guide for the design. | stable |
| V | Mapping the customer journey Customer journey mapping · Service blueprint | Records per step in contact with an organisation what the user does, feels and misses. | rising |
| V | Building a prototype Prototyping · Rapid prototype | Makes a quick and cheap version of a solution that works well enough to be tested. | rising |
| V | Sketching wireframes Wireframing · Low fidelity mockup | Sketches layout and order of screens without colour or imagery to test the structure. | rising |
| V | Running a usability test Usability testing · User testing | Has users perform tasks with a design, observes where they get stuck and turns that into improvements. | rising |
| V | Working through the double diamond Double diamond · Design process | Works through discover, define, develop and deliver and separates divergence from convergence. | stable |
| V | Facilitating a design sprint Design sprint · Sprint facilitation | Leads a team from problem to tested prototype in a few days along a fixed daily programme. | rising |
| T | Designing in Figma Figma · UI design tool | Creates screen designs and clickable walkthroughs in Figma and shares them with team and client. | rising |