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V Skill HF-D1.5-004 cross-sector 9 kompetencer

Design thinking

Designs solutions by first researching the user need and then sketching, testing and improving, an approach known as design thinking.

Sådan måler hrmforce dette

Evalueringsmetode
Work sample test · rho 0.33 (SD 0.09)
hrmforce instrument
Work sample test, Portfolio
Kompetence (50-rammeværk)
Innovative capacity
Træningsmuligheder
high
Udsigter for efterspørgslen 2026 til 2030
rising

The candidate performs a representative work sample under standardised conditions.

Adfærdsmæssige ankre

NiveauAdfærd på dette niveau
N1 Guided Puts a sketch or trial version to a user and processes the remarks into a next version.
works under supervision and follows instruction · routine, one variable at a time · own task
N3 Proficient Goes through the steps of need research, prototype and test with the team and adjusts the design on user responses.
sets own approach and seeks input proactively · several variables, some ambiguity · own team or process
N5 Leading Introduces the design approach as the standard within the organisation, trains others in it and decides on the design principles.
sets the standard and the policy · strategic, under high uncertainty · organisation, value chain or profession

N2 og N4 er bevidst ikke forankret. Bedømmerne placerer dem mellem forankringerne i overensstemmelse med konventionen i O*NET.

Underliggende kompetencer

Disse kompetencer arver vurderingsforløbet og adfærdsankrene fra dette konstrukt.

TKompetenceDefinitionUdsigter for efterspørgslen 2026 til 2030
V Conducting user research
User research · Discovery research
Researches through interviews and observation what users really need before a solution is devised. rising
V Creating personas
Personas · User profiles
Describes typical users with their goals, context and obstacles as a guide for the design. stable
V Mapping the customer journey
Customer journey mapping · Service blueprint
Records per step in contact with an organisation what the user does, feels and misses. rising
V Building a prototype
Prototyping · Rapid prototype
Makes a quick and cheap version of a solution that works well enough to be tested. rising
V Sketching wireframes
Wireframing · Low fidelity mockup
Sketches layout and order of screens without colour or imagery to test the structure. rising
V Running a usability test
Usability testing · User testing
Has users perform tasks with a design, observes where they get stuck and turns that into improvements. rising
V Working through the double diamond
Double diamond · Design process
Works through discover, define, develop and deliver and separates divergence from convergence. stable
V Facilitating a design sprint
Design sprint · Sprint facilitation
Leads a team from problem to tested prototype in a few days along a fixed daily programme. rising
T Designing in Figma
Figma · UI design tool
Creates screen designs and clickable walkthroughs in Figma and shares them with team and client. rising
Gratis demo